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And this was no different and it was very interesting to observe the behaviors of everyone at the table.Įveryone was impatient! And impatient is putting it mildly. I'm not a psychology guy, I took Psych 100 in college, but I've always been a good study of how people act. This was the first large scale game that I'd participated it, and it was great fun abet, it was very slow and time consuming. It was a significant victory for the Capellans. We had downed nearly 4 lances worth of 'Mechs to their two and it had gotten late so they called it. That night I got an email from my teammate Sheng, saying they had called it quits once we had killed 15 to their 7 'Mechs. I had been there for 8 hours and was heading out to meet some friends to watch UFC 119. It was at this point that victory was in our hands and it was getting fairly late (around 6 PM) and I decided to hand my 'Mechs over to one of our campaign players to finish off the game. I charged my Marauder 5L out to help the other fire support lance that was getting overwhelmed by elements of the Queen of Spades and 8 of Spades forces, by TSM kicking the leg off of a Dervish. In exchange, we lost the Thunder and Battlemaster. Turn 9 is more of the same, with the Davions losing a Dart, Victor, the damaged Hammerhands, the damaged Valkyrie, and another Valkyrie. This turn we had no casualties, and we can see our strategy has now worked wonders. We finished off the T-bolt, Falconer, and Rakshasa, as well as pushed an Enforcer off the board and crippled a Hammerhands and Valkyrie.
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Our skirmisher and cavalry elements rushed forward to overhelm and to over-saturate them with targets, knowing that they would be picking targets independently and not concentrating fire. The next turn (number 8), the Davions broke their cover to advance on us. It was this turn that we were effectively shooting 100% of our firepower, mostly on decent to hit rolls, while they were limited to about 50% at bad rolls. This damage came at the expense of a Wraith and Duan Gung which prematerally jumped into the mix to help draw the opponents out of cover by providing tempting targets. We divided our fire severely damaging a T-bolt, Falconer, and Rakshasa and killing a Valiant (that had a 1 move mod). As per our battleplan, half of the Davions posted up and stalled and the others got impatient and rushed forward. It was this turn that the Davions had to decide to hide one more turn and creep forward or break cover and rush our entrenched positions. Turn 7 was the turn that won us the game. The only good thing he did was push an Enforcer off the board. Then in later turns, he gets chewed up, losing his Battlemaster and Sunder by turn 9. He needed 11's to hit and misses everything. Of course, the liability on our gun line broke formation and ran forward to shoot at long range just because they couldn't shoot back. Our cavalry and skirmishes ran back and forth to continue to generate move mods. Turn 1 through 3 were uneventful, except a headcap from Jerry's Gauss Pillager against a Davion Argus. The Davions approached primarily down the right and left flanks, hiding behind level 2 cover to block LOS through most of the first 7 turns. Our cavalry and skirmishers deployed scattered all over. While mine and the other guy's troops held the right side, which was to be our anchor. Jerry's troops held down a hill on the left side of our deployment zone. I took a hodgepodge of the remaining 'Mechs assigned to the fire support group, including: Marauder 5L. Jerry (one of the guys in our campaign) took the 10 of Hearts assault lance. I was called on to lead the fire support contingent, with one of our campaign players and then a serious liability player (who grabbed the King of Hearts assault lance) before we had a chance to break out the 'Mechs properly. The Capellan's held a quick strategy meeting and assigned 'Mechs and players to each of the following groups: fire support, cavalry, and skirmishers. The deployment was along the small sides of the board, making the board very long. The map was heavily populated by level 2 terrain, with only some sparse woods scattered around. The battlefield was set up and was about 8 feet long by 3 feet. I'm going to apologize now because the game was very hectic and there were a lot of people moving around, so it was hard to document the battle very accurately. It worked out that there where about 10 players per team, so everyone got a lance. I prefaced the battle a couple days ago HERE! We meet at the gaming store at 10 to organize and divy out 'Mechs. In the picture with the people, that's my campaign group.I'm on the right* * Link to Picture Here - Disclaimer, I didn't take these picture, someone on my team did.